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Saturday, August 22, 2015

Portrait worm up.

I have been trying to be more consistent and do daily worm ups. This is one from the other day

Sunday, February 8, 2015

WIP character

I started working on this character for a few hours last night.  I teach a modeling and animation class for high school students on the weekend and I wanted to have an example to show them. the goal is to document in detail a step by step process of how I model a character from start to finish.

Tuesday, January 20, 2015

Rig for Leet World Character

I started doing animation for Smooth Few Films and had to create a rig for the characters. since we are using Counter-Strike Source and Counter-Strike: Global Offensive models I have to use a decompiler which only gives me the bones and the mesh.  getting things in and out of the source engine proved challenging at first but luckily there is still a thriving modding community, as well as documentation from Valve, so the solution to every problem has been just a Google search away. I have some work to do and I am still learning the ins and outs of rigging a character but I am pleased with the results I have had so far.

Monday, December 15, 2014

Environment painting

I finally got around to finishing this painting, I learned a lot doing this piece

Sunday, December 14, 2014

Monday, December 8, 2014

Lightmare alpha build environment flythrough

Here is the alpha build of the game I am working on. everything here was done in one semester using Unreal Engine 4. I was the environment artist, effects artist, and animator for this project. this video doesn't show any of the animations, I will upload that later.

P.S.
Totally not ripping on the Gears of War trailer.