Tuesday, January 20, 2015
Smooth Few Films and had to create a rig for the characters. since we are using Counter-Strike Source and Counter-Strike: Global Offensive models I have to use a decompiler which only gives me the bones and the mesh. getting things in and out of the source engine proved challenging at first but luckily there is still a thriving modding community, as well as documentation from Valve, so the solution to every problem has been just a Google search away. I have some work to do and I am still learning the ins and outs of rigging a character but I am pleased with the results I have had so far.